
But perhaps the island itself is even stranger than the people that inhabit it…īuild friendships and fall in love with the girls.

#Hail dicktator saves full
You find it’s full of beautiful women and a strange culture of punishment and reward. He offers you a job to manage his tropical island resort. It also makes the player feel more like what they are doing is changing the gameworld/relationships.Down on your luck, you suddenly receive a letter from an uncle you never knew you had. The fact that Leah is still responding so harshly even after knowing that you're from the island is an example of it being jarring.įurthermore, if you have it so that the fixed dialogue changes slightly in response to stats/game progress, then it allows players to use these things as a "barromaters" of progress. It feels like the answers, or perhaps the questions, should change a bit with time. I don't like that the "Ask About." questions don't change. You need to construct the psychology of such a character and modulate their behavior to the psychology.Ĥ. If someone has one mode all the time, it gets tiring very fast. This is also the importance of SOMETIMES including scenes where they aren't just being mean/shitty. It's only when the individual hasn't responded to those remarks by backing down or giving her what she wants that it normally progresses to shouting and outright insults. It's normally passive aggression, snide remarks, or perhaps even ignorant negative assumptions about the other people. It's because if people don't transgress against their mental self-image then they can respond normally to scenarios.īut, when people transgress, it's not right to shouting and insulting. This is why shitty people often have multiple modes. That is they just assume they're superior to the people around them. The actual attribute I associate with people like Leah or the new girl is "Conceitedness". Think about it? Do most bitchy or shitty people you know just get super mad all the time and shout a lot? Oh, they do it sometimes, but that's not really the prime attribute of such people. The problem is THAT'S NOT HOW AN ACTUAL BITCH ACTS. Something you're going to think in response is "I was trying to make her unlikable/a bitch". There needs to be more reactivity to circumstance and action, especially if you want to improve the *dire* state of player choice.Ĭ. The goal is to create "Plausible Instability". There's a dangerous dance between making a character to quick to jump around emotionally, while still wanting to make them seem unstable. The end result is a feeling like she isn't reactive to her environment. In the case of the new girl, there is really just no relationship between events around her and her level of anger about it. But, even there her anger ramps up way too quickly. With Leah it's a bit better, because what you're doing is "softening" her behavior over time. There is a problem of emotional escalation. She might scold her, but the level of emotional intensity is not warranted.ī. Such a character would not authentically be angry at Anna the way she is. Her scene with Anna in particularly stood out to me in this respect. They can respond positively to people who treat them the way they wish to be treated. They can be disinterested as opposed to merely antagonistic. They can display their emotions in more subtle or passive aggressive ways. They experience curiosity, or excitement, or interest, or boredom.

They react to different situations and people in different ways. Even stuck up people have different emotions. There isn't even a Single Line of Dialogue where she isn't doing it.Ī. There is never a scene where she's not angrily yelling at someone or insulting someone. Specifically, the new girl seems to have one mode and that's just "Stuck Up". It was a little bit apparent with Leah in the last release.
#Hail dicktator saves update
This update really really badly exposed a problem in the writing specifically concerning how you write "stuck up" or "entitled" women. You really should be building the events for Anna and Yuki into the system so it's more naturalistic.ģ. I think the core gameplay loop is better, but I still ended up feeling like it wasn't well intigrated with the rest of the game. You really gotta do something about it, because it's just not great and the charachter and her scenes are just wasted on the weird racism elements.Ģ. It's kind of hard to be aroused by such a caricature. Honestly the whole event chain and the character are kind of a dud for me. But, the weird school girl tropes were just bad.

The fact that you gave her the last name "Ninja" was bad enough. Yeah, the level of stereotyping going on with Yuki is really destroying the character.
